Class dossier / Mana
Enhancement Shaman
Damage specialization with Searing Totem, Stormstrike, Shamanistic Rage.
The shaman at a glance
Totems, shields, interrupts and Mana healing. Restoration supports allies; Enhancement combines melee attacks with elemental effects.
Damage specialization with Searing Totem, Stormstrike, Shamanistic Rage.
Prepare your first games
Begin with a practice match and identify three buttons: your main pressure or healing spell, a way to stop an opponent, and a defensive you can use when targeted. Put these on comfortable keybinds before adding more complicated sequences.
Arena of Champions has its own rules and numbers. Familiar Warcraft names are useful orientation, but do not assume a retail WoW build, diminishing-return category or damage rotation works identically here. Read the current talent text and test interactions in practice.
Set a clear role for the selected specialization, then coordinate interruptions and defensive answers with the team. Positioning should let you contribute without breaking support range.
Test how your existing spells cover recovery and control before deciding what a utility slot should add.
Totem, interrupt and dispel mechanics are not assumed to match WoW. Current-client verification remains necessary.
- Assign who answers the next important enemy cast.
- Check available utility and support spells in the current class data.
- Avoid overlapping every defensive tool during the same exchange.
For a first utility loadout, consider Gladiator's Medallion and a recovery option. A crowd-control break only helps if you use it with a plan: avoid breaking the first harmless control while an opponent still has a more dangerous follow-up. Adapt the second slot to the problems you observe in your own matches.
In team brackets, agree on a target, an interrupt order and a retreat signal before the gates open. Keep healing line of sight in mind as you chase. Pressure that forces your own healer into the open can cost more than it gains, particularly around pillars and elevation changes.
Use the next match to answer one specific question: did you lose access to your target, run out of your resource, miss an important interrupt, or overlap defensives with a teammate? Change one habit or one talent row at a time so that the result is easier to interpret.
Enhancement & shared spells
Explicit values from v0.21; “Not extracted” does not mean zero or instant.
| Spell | Availability | Cooldown | Range |
|---|---|---|---|
| Searing Totem Summon. | enhancement specialization | 10 s | Not extracted |
| Stormstrike 300 direct damage; Apply Stormstrike (12 sec). | enhancement specialization | 8 s | 3 units |
| Shamanistic Rage Apply Shamanistic Rage (15 sec). | enhancement specialization | 60 s | Not extracted |
| Lightning Shield Apply Lightning Shield (600 sec). | enhancement talent | Not extracted | Not extracted |
| Earthbind Totem Summon. | enhancement talent | 15 s | Not extracted |
| Strength of Earth Totem Summon. | enhancement talent | 15 s | Not extracted |
| Searing Totem Summon. | enhancement talent | 10 s | Not extracted |
| Feral Spirit Summon; Summon. | enhancement talent | 120 s | 30 units |
| Unleash Elements 250 direct damage. | enhancement talent | 15 s | 30 units |
| Bloodlust Apply Bloodlust (15 sec). | enhancement talent | 180 s | Not extracted |
| Lesser Healing Wave 620 healing. | Shared baseline | Not extracted | 30 units |
| Healing Wave 1250 healing. | Shared baseline | Not extracted | 30 units |
| Lightning Bolt 440 direct damage. | Shared baseline | Not extracted | 30 units |
| Earth Shock 340 direct damage. | Shared baseline | 6 s | 25 units |
| Flame Shock 160 direct damage; Apply Flame Shock (12 sec). | Shared baseline | 6 s | 25 units |
| Frost Shock 200 direct damage; Apply Frost Shock (8 sec). | Shared baseline | 6 s | 25 units |
| Wind Shear Interrupt spellcasting. | Shared baseline | 12 s | 25 units |
| Lightning Shield Apply Lightning Shield (600 sec). | Shared baseline | Not extracted | Not extracted |
| Ghost Wolf Apply Ghost Wolf (3600 sec). | Shared baseline | Not extracted | Not extracted |
| Purge Dispel effects (up to 1). | Shared baseline | Not extracted | 30 units |
| Hex Apply Hex (8 sec). | Shared baseline | 45 s | 25 units |
Recent changes
0.18Fine Tuning
Dispels remove buff stacks individually. Searing Totem becomes selectable with Tab. Hunter, Paladin, Shaman and Warlock receive balance adjustments.
Closer Quarters
Reduces long spell ranges and revises healer distribution. More buffs can be purged. Divine Shield is usable under control, casters can use melee attacks, and spectating shows the followed player’s bar.
Duels
Adds town duels and raises every class’s health by 5%. Includes class balance adjustments.