Game version 0.21/ Data updated 2026-10-30Independent fan database

Class dossier / Mana

Shaman Guide

Totems, shields, interrupts and Mana healing. Restoration supports allies; Enhancement combines melee attacks with elemental effects.

Game v0.21Snapshot 2026-10-30Client configuration · live values may differ

The shaman at a glance

Totems, shields, interrupts and Mana healing. Restoration supports allies; Enhancement combines melee attacks with elemental effects.

Orc Shaman represents the shaman in Arena of Champions. The class uses mana and offers Restoration and Enhancement specializations.

Prepare your first games

Begin with a practice match and identify three buttons: your main pressure or healing spell, a way to stop an opponent, and a defensive you can use when targeted. Put these on comfortable keybinds before adding more complicated sequences.

Arena of Champions has its own rules and numbers. Familiar Warcraft names are useful orientation, but do not assume a retail WoW build, diminishing-return category or damage rotation works identically here. Read the current talent text and test interactions in practice.

Set a clear role for the selected specialization, then coordinate interruptions and defensive answers with the team. Positioning should let you contribute without breaking support range.

Test how your existing spells cover recovery and control before deciding what a utility slot should add.

Totem, interrupt and dispel mechanics are not assumed to match WoW. Current-client verification remains necessary.

  • Assign who answers the next important enemy cast.
  • Check available utility and support spells in the current class data.
  • Avoid overlapping every defensive tool during the same exchange.

For a first utility loadout, consider Gladiator's Medallion and a recovery option. A crowd-control break only helps if you use it with a plan: avoid breaking the first harmless control while an opponent still has a more dangerous follow-up. Adapt the second slot to the problems you observe in your own matches.

In team brackets, agree on a target, an interrupt order and a retreat signal before the gates open. Keep healing line of sight in mind as you chase. Pressure that forces your own healer into the open can cost more than it gains, particularly around pillars and elevation changes.

Use the next match to answer one specific question: did you lose access to your target, run out of your resource, miss an important interrupt, or overlap defensives with a teammate? Change one habit or one talent row at a time so that the result is easier to interpret.

Editorial preparation notes, not a tested best-build claim. We have not completed the match sample or original in-game screenshots required for a final class guide. This dossier is currently noindex.

Class spells

Explicit values from v0.21; “Not extracted” does not mean zero or instant.

SpellAvailabilityCooldownRange
Riptide

440 healing; Apply Riptide (15 sec).

restoration
specialization
6 s30 units
Cleanse Spirit

Dispel effects (up to 1).

restoration
specialization
8 s30 units
Healing Stream Totem

Summon.

restoration
specialization
15 sNot extracted
Tremor Totem

Summon.

restoration
talent
20 sNot extracted
Grounding Totem

Summon.

restoration
talent
25 sNot extracted
Earth Shield

Apply Earth Shield (120 sec).

restoration
talent
Not extracted30 units
Water Shield

Apply Water Shield (600 sec).

restoration
talent
Not extractedNot extracted
Lightning Shield

Apply Lightning Shield (600 sec).

restoration
talent
Not extractedNot extracted
Tidal Force

Apply Tidal Force (20 sec).

restoration
talent
180 sNot extracted
Spirit Link

Apply Spirit Link (8 sec).

restoration
talent
120 sNot extracted
Spiritwalker's Grace

Apply Spiritwalker's Grace (10 sec).

restoration
talent
120 sNot extracted
Searing Totem

Summon.

enhancement
specialization
10 sNot extracted
Stormstrike

300 direct damage; Apply Stormstrike (12 sec).

enhancement
specialization
8 s3 units
Shamanistic Rage

Apply Shamanistic Rage (15 sec).

enhancement
specialization
60 sNot extracted
Lightning Shield

Apply Lightning Shield (600 sec).

enhancement
talent
Not extractedNot extracted
Earthbind Totem

Summon.

enhancement
talent
15 sNot extracted
Strength of Earth Totem

Summon.

enhancement
talent
15 sNot extracted
Searing Totem

Summon.

enhancement
talent
10 sNot extracted
Feral Spirit

Summon; Summon.

enhancement
talent
120 s30 units
Unleash Elements

250 direct damage.

enhancement
talent
15 s30 units
Bloodlust

Apply Bloodlust (15 sec).

enhancement
talent
180 sNot extracted
Lesser Healing Wave

620 healing.

Shared
baseline
Not extracted30 units
Healing Wave

1250 healing.

Shared
baseline
Not extracted30 units
Lightning Bolt

440 direct damage.

Shared
baseline
Not extracted30 units
Earth Shock

340 direct damage.

Shared
baseline
6 s25 units
Flame Shock

160 direct damage; Apply Flame Shock (12 sec).

Shared
baseline
6 s25 units
Frost Shock

200 direct damage; Apply Frost Shock (8 sec).

Shared
baseline
6 s25 units
Wind Shear

Interrupt spellcasting.

Shared
baseline
12 s25 units
Lightning Shield

Apply Lightning Shield (600 sec).

Shared
baseline
Not extractedNot extracted
Ghost Wolf

Apply Ghost Wolf (3600 sec).

Shared
baseline
Not extractedNot extracted
Purge

Dispel effects (up to 1).

Shared
baseline
Not extracted30 units
Hex

Apply Hex (8 sec).

Shared
baseline
45 s25 units

Recent changes

0.18

Fine Tuning

Dispels remove buff stacks individually. Searing Totem becomes selectable with Tab. Hunter, Paladin, Shaman and Warlock receive balance adjustments.

→
0.16

Closer Quarters

Reduces long spell ranges and revises healer distribution. More buffs can be purged. Divine Shield is usable under control, casters can use melee attacks, and spectating shows the followed player’s bar.

→
0.13

Duels

Adds town duels and raises every class’s health by 5%. Includes class balance adjustments.

→