Class dossier / Mana
Frost Mage
Damage specialization with Ice Lance, Deep Freeze.
The mage at a glance
A ranged caster with Polymorph, roots and escapes. Choose Fire for burn pressure or Frost for slows and control.
Damage specialization with Ice Lance, Deep Freeze.
Prepare your first games
Begin with a practice match and identify three buttons: your main pressure or healing spell, a way to stop an opponent, and a defensive you can use when targeted. Put these on comfortable keybinds before adding more complicated sequences.
Arena of Champions has its own rules and numbers. Familiar Warcraft names are useful orientation, but do not assume a retail WoW build, diminishing-return category or damage rotation works identically here. Read the current talent text and test interactions in practice.
Create room to cast and decide when control helps your team more than another damage spell. Keep a route back to cover before you commit to open ground.
Choose utilities around the situations that interrupt your plan; verify their current cooldowns in the client.
No control duration, damage combination or matchup advantage is asserted without current-client evidence.
- Tell a partner when you are preparing a control setup.
- Use distance deliberately instead of retreating without a destination.
- Check the current spell rules before importing a WoW sequence.
For a first utility loadout, consider Gladiator's Medallion and a recovery option. A crowd-control break only helps if you use it with a plan: avoid breaking the first harmless control while an opponent still has a more dangerous follow-up. Adapt the second slot to the problems you observe in your own matches.
In team brackets, agree on a target, an interrupt order and a retreat signal before the gates open. Keep healing line of sight in mind as you chase. Pressure that forces your own healer into the open can cost more than it gains, particularly around pillars and elevation changes.
Use the next match to answer one specific question: did you lose access to your target, run out of your resource, miss an important interrupt, or overlap defensives with a teammate? Change one habit or one talent row at a time so that the result is easier to interpret.
Frost & shared spells
Explicit values from v0.21; “Not extracted” does not mean zero or instant.
| Spell | Availability | Cooldown | Range |
|---|---|---|---|
| Ice Lance 200 direct damage; 310 direct damage. | frost specialization | Not extracted | 30 units |
| Deep Freeze 100 direct damage; Apply Deep Freeze (4 sec). | frost specialization | 30 s | 30 units |
| Icy Veins Apply Icy Veins (15 sec). | frost talent | 90 s | Not extracted |
| Ray of Frost 200 direct damage; Apply Chilled (8 sec). | frost talent | 30 s | 30 units |
| Ring of Frost Trap. | frost talent | 45 s | 30 units |
| Frostbolt 500 direct damage; Apply Chilled (8 sec). | Shared baseline | Not extracted | 30 units |
| Fireball 560 direct damage; Apply Fireball (8 sec). | Shared baseline | Not extracted | 30 units |
| Fire Blast 260 direct damage. | Shared baseline | 8 s | 25 units |
| Polymorph Apply Polymorph (8 sec). | Shared baseline | Not extracted | 30 units |
| Frost Nova 40 direct damage; Apply Frost Nova (6 sec). | Shared baseline | 25 s | Not extracted |
| Cone of Cold 220 direct damage; Apply Cone of Cold (6 sec). | Shared baseline | 10 s | Not extracted |
| Counterspell Interrupt spellcasting. | Shared baseline | 24 s | 30 units |
| Blink Remove Controls; Blink. | Shared baseline | 15 s | Not extracted |
| Ice Block Remove Harmful; Apply Ice Block (10 sec). | Shared baseline | 240 s | Not extracted |
| Ice Barrier Apply Ice Barrier (60 sec). | Shared baseline | 30 s | Not extracted |
| Arcane Explosion 180 direct damage. | Shared baseline | Not extracted | Not extracted |
| Mana Shield Apply Mana Shield (60 sec). | Shared baseline | 20 s | Not extracted |
Recent changes
0.16Closer Quarters
Reduces long spell ranges and revises healer distribution. More buffs can be purged. Divine Shield is usable under control, casters can use melee attacks, and spectating shows the followed player’s bar.
From the Stands
Adds arena spectator stands and match viewing. Includes Feral Druid, Mage and Warrior balance changes.
Ready for Launch
Adjusts town population handling, player titles and the combined chat/combat log. Fixes Rogue and Frost interactions.