Game version 0.21/ Data updated 2026-10-30Independent fan database

Class dossier / Mana

Fire Mage

Damage specialization with Pyroblast, Combustion.

Game v0.21Snapshot 2026-10-30Client configuration · live values may differ

The mage at a glance

A ranged caster with Polymorph, roots and escapes. Choose Fire for burn pressure or Frost for slows and control.

Damage specialization with Pyroblast, Combustion.

Prepare your first games

Begin with a practice match and identify three buttons: your main pressure or healing spell, a way to stop an opponent, and a defensive you can use when targeted. Put these on comfortable keybinds before adding more complicated sequences.

Arena of Champions has its own rules and numbers. Familiar Warcraft names are useful orientation, but do not assume a retail WoW build, diminishing-return category or damage rotation works identically here. Read the current talent text and test interactions in practice.

Create room to cast and decide when control helps your team more than another damage spell. Keep a route back to cover before you commit to open ground.

Choose utilities around the situations that interrupt your plan; verify their current cooldowns in the client.

No control duration, damage combination or matchup advantage is asserted without current-client evidence.

  • Tell a partner when you are preparing a control setup.
  • Use distance deliberately instead of retreating without a destination.
  • Check the current spell rules before importing a WoW sequence.

For a first utility loadout, consider Gladiator's Medallion and a recovery option. A crowd-control break only helps if you use it with a plan: avoid breaking the first harmless control while an opponent still has a more dangerous follow-up. Adapt the second slot to the problems you observe in your own matches.

In team brackets, agree on a target, an interrupt order and a retreat signal before the gates open. Keep healing line of sight in mind as you chase. Pressure that forces your own healer into the open can cost more than it gains, particularly around pillars and elevation changes.

Use the next match to answer one specific question: did you lose access to your target, run out of your resource, miss an important interrupt, or overlap defensives with a teammate? Change one habit or one talent row at a time so that the result is easier to interpret.

Editorial preparation notes, not a tested best-build claim. We have not completed the match sample or original in-game screenshots required for a final class guide. This dossier is currently noindex.

Fire & shared spells

Explicit values from v0.21; “Not extracted” does not mean zero or instant.

SpellAvailabilityCooldownRange
Pyroblast

750 direct damage; Apply Pyroblast (12 sec).

fire
specialization
Not extracted30 units
Combustion

Apply Combustion (10 sec).

fire
specialization
90 sNot extracted
Living Bomb

Apply Living Bomb (4 sec).

fire
talent
12 s30 units
Greater Invisibility

Dispel effects (up to 2); Apply Greater Invisibility (10 sec); Apply Greater Invisibility (3 sec).

fire
talent
120 sNot extracted
Phoenix Flames

320 direct damage; Apply Ignite (6 sec).

fire
talent
25 s30 units
Frostbolt

500 direct damage; Apply Chilled (8 sec).

Shared
baseline
Not extracted30 units
Fireball

560 direct damage; Apply Fireball (8 sec).

Shared
baseline
Not extracted30 units
Fire Blast

260 direct damage.

Shared
baseline
8 s25 units
Polymorph

Apply Polymorph (8 sec).

Shared
baseline
Not extracted30 units
Frost Nova

40 direct damage; Apply Frost Nova (6 sec).

Shared
baseline
25 sNot extracted
Cone of Cold

220 direct damage; Apply Cone of Cold (6 sec).

Shared
baseline
10 sNot extracted
Counterspell

Interrupt spellcasting.

Shared
baseline
24 s30 units
Blink

Remove Controls; Blink.

Shared
baseline
15 sNot extracted
Ice Block

Remove Harmful; Apply Ice Block (10 sec).

Shared
baseline
240 sNot extracted
Ice Barrier

Apply Ice Barrier (60 sec).

Shared
baseline
30 sNot extracted
Arcane Explosion

180 direct damage.

Shared
baseline
Not extractedNot extracted
Mana Shield

Apply Mana Shield (60 sec).

Shared
baseline
20 sNot extracted

Recent changes

0.16

Closer Quarters

Reduces long spell ranges and revises healer distribution. More buffs can be purged. Divine Shield is usable under control, casters can use melee attacks, and spectating shows the followed player’s bar.

→
0.14

From the Stands

Adds arena spectator stands and match viewing. Includes Feral Druid, Mage and Warrior balance changes.

→
0.10

Ready for Launch

Adjusts town population handling, player titles and the combined chat/combat log. Fixes Rogue and Frost interactions.

→