Game version 0.21/ Data updated 2026-10-30Independent fan database

Class dossier / Rage

Arms Warrior

Damage specialization with Mortal Strike, Rend, Overpower.

Game v0.21Snapshot 2026-10-30Client configuration · live values may differ

The warrior at a glance

Melee pressure with Rage, gap closing and interrupts. Arms adds healing reduction; Fury turns Enrage into offensive windows.

Damage specialization with Mortal Strike, Rend, Overpower.

Prepare your first games

Begin with a practice match and identify three buttons: your main pressure or healing spell, a way to stop an opponent, and a defensive you can use when targeted. Put these on comfortable keybinds before adding more complicated sequences.

Arena of Champions has its own rules and numbers. Familiar Warcraft names are useful orientation, but do not assume a retail WoW build, diminishing-return category or damage rotation works identically here. Read the current talent text and test interactions in practice.

Plan how to reach a target and keep pressure without leaving your support behind. A short, coordinated attack window is easier to support than a long chase around a pillar.

Compare a control-breaking utility with a sustain or movement option after testing the matchup.

These are editorial melee fundamentals, not a tested rotation or a rating for either Warrior specialization.

  • Coordinate target access with a partner’s control.
  • Save an interrupt for a cast that matters to the current setup.
  • Trade a defensive before a losing exchange becomes irreversible.

For a first utility loadout, consider Gladiator's Medallion and a recovery option. A crowd-control break only helps if you use it with a plan: avoid breaking the first harmless control while an opponent still has a more dangerous follow-up. Adapt the second slot to the problems you observe in your own matches.

In team brackets, agree on a target, an interrupt order and a retreat signal before the gates open. Keep healing line of sight in mind as you chase. Pressure that forces your own healer into the open can cost more than it gains, particularly around pillars and elevation changes.

Use the next match to answer one specific question: did you lose access to your target, run out of your resource, miss an important interrupt, or overlap defensives with a teammate? Change one habit or one talent row at a time so that the result is easier to interpret.

Editorial preparation notes, not a tested best-build claim. We have not completed the match sample or original in-game screenshots required for a final class guide. This dossier is currently noindex.

Arms & shared spells

Explicit values from v0.21; “Not extracted” does not mean zero or instant.

SpellAvailabilityCooldownRange
Mortal Strike

415 direct damage; Apply Mortal Wounds (10 sec).

arms
specialization
6 s3 units
Rend

Apply Rend (15 sec).

arms
specialization
Not extracted3 units
Overpower

270 direct damage; Remove Aura.

arms
specialization
5 s3 units
Bladestorm

Apply Bladestorm (6 sec).

arms
specialization
90 sNot extracted
Avatar

Remove Controls; Apply Avatar (20 sec).

arms
talent
90 sNot extracted
Colossus Smash

200 direct damage; Apply Colossus Smash (6 sec).

arms
talent
45 s3 units
Die by the Sword

Apply Die by the Sword (8 sec).

arms
talent
90 sNot extracted
Charge

Close the distance to the target; Gain Resource; Apply Charge Stun (1 sec).

Shared
baseline
15 s25 units
Slam

335 direct damage.

Shared
baseline
Not extracted3 units
Hamstring

40 direct damage; Apply Hamstring (15 sec).

Shared
baseline
Not extracted3 units
Pummel

Interrupt spellcasting.

Shared
baseline
12 s3 units
Thunder Clap

150 direct damage; Apply Thunder Clap (8 sec).

Shared
baseline
6 sNot extracted
Storm Bolt

180 direct damage; Apply Storm Bolt (4 sec).

Shared
baseline
30 s20 units
Intimidating Shout

Apply Intimidating Shout (8 sec).

Shared
baseline
90 sNot extracted
Execute

850 direct damage.

Shared
baseline
Not extracted3 units
Shield Wall

Apply Shield Wall (10 sec).

Shared
baseline
120 sNot extracted
Spell Reflection

Apply Spell Reflection (5 sec).

Shared
baseline
25 sNot extracted
Berserker Rage

Remove Controls; Apply Berserker Rage (6 sec).

Shared
baseline
30 sNot extracted

Recent changes

0.14

From the Stands

Adds arena spectator stands and match viewing. Includes Feral Druid, Mage and Warrior balance changes.

→
0.13

Duels

Adds town duels and raises every class’s health by 5%. Includes class balance adjustments.

→
0.11

Come On In

Adds guest entry and improves the initial town load and audio behavior.

→