Game version 0.21/ Data updated 2026-10-30Independent fan database

Class dossier / Mana

Holy Paladin

Healing specialization with Holy Shock, Beacon of Light, Light of Dawn.

Game v0.21Snapshot 2026-10-30Client configuration · live values may differ

The paladin at a glance

A Mana melee or healing class with blessings, defensive immunities and short range control. Choose Holy or Retribution.

Healing specialization with Holy Shock, Beacon of Light, Light of Dawn.

Prepare your first games

Begin with a practice match and identify three buttons: your main pressure or healing spell, a way to stop an opponent, and a defensive you can use when targeted. Put these on comfortable keybinds before adding more complicated sequences.

Arena of Champions has its own rules and numbers. Familiar Warcraft names are useful orientation, but do not assume a retail WoW build, diminishing-return category or damage rotation works identically here. Read the current talent text and test interactions in practice.

Use the chosen specialization to define your job before entering a match. Pressure and healing roles ask for different positioning even when they share a class.

Choose a utility to cover a repeated gap in your current specialization rather than a class stereotype.

Current immunity, dispel and healing rules are not inferred from the original WoW class.

  • Communicate which defensive answer you will use first.
  • Keep allies in view when playing a healing role.
  • Commit offensive cooldowns when a partner can follow the target.

For a first utility loadout, consider Gladiator's Medallion and a recovery option. A crowd-control break only helps if you use it with a plan: avoid breaking the first harmless control while an opponent still has a more dangerous follow-up. Adapt the second slot to the problems you observe in your own matches.

In team brackets, agree on a target, an interrupt order and a retreat signal before the gates open. Keep healing line of sight in mind as you chase. Pressure that forces your own healer into the open can cost more than it gains, particularly around pillars and elevation changes.

Use the next match to answer one specific question: did you lose access to your target, run out of your resource, miss an important interrupt, or overlap defensives with a teammate? Change one habit or one talent row at a time so that the result is easier to interpret.

Editorial preparation notes, not a tested best-build claim. We have not completed the match sample or original in-game screenshots required for a final class guide. This dossier is currently noindex.

Holy & shared spells

Explicit values from v0.21; “Not extracted” does not mean zero or instant.

SpellAvailabilityCooldownRange
Holy Shock

550 healing; 350 direct damage.

holy
specialization
8 s30 units
Beacon of Light

Apply Beacon of Light (180 sec).

holy
specialization
Not extracted32 units
Light of Dawn

400 healing.

holy
specialization
12 sNot extracted
Aura Mastery

Apply Aura Mastery (8 sec).

holy
talent
90 sNot extracted
Blessing of Sacrifice

Apply Blessing of Sacrifice (12 sec).

holy
talent
60 s30 units
Divine Favor

Apply Divine Favor (20 sec).

holy
talent
60 sNot extracted
Judgment

300 direct damage.

Shared
baseline
10 s30 units
Flash of Light

615 healing.

Shared
baseline
Not extracted30 units
Hammer of Justice

Apply Hammer of Justice (5 sec).

Shared
baseline
45 s10 units
Rebuke

Interrupt spellcasting.

Shared
baseline
15 s3 units
Cleanse

Dispel effects (up to 2).

Shared
baseline
8 s30 units
Divine Shield

Remove Harmful; Apply Forbearance (30 sec); Apply Divine Shield (8 sec).

Shared
baseline
300 sNot extracted
Blessing of Freedom

Remove Controls; Apply Blessing of Freedom (6 sec).

Shared
baseline
25 s30 units
Holy Light

1140 healing.

Shared
baseline
Not extracted30 units
Hammer of Wrath

560 direct damage.

Shared
baseline
8 s30 units
Lay on Hands

Apply Forbearance (30 sec); Heal Share; Drain Resource.

Shared
baseline
180 s30 units
Blessing of Protection

Apply Forbearance (30 sec); Apply Blessing of Protection (10 sec).

Shared
baseline
180 s30 units

Recent changes

0.21

Fresh Slate

Ratings reset to 1500 across all brackets. Matchmaking separates healers, Subtlety receives buffs, and several long controls become limited to one target. Mouse wheel binds, F1–F3 friendly targeting and full screen are added.

→
0.18

Fine Tuning

Dispels remove buff stacks individually. Searing Totem becomes selectable with Tab. Hunter, Paladin, Shaman and Warlock receive balance adjustments.

→
0.16

Closer Quarters

Reduces long spell ranges and revises healer distribution. More buffs can be purged. Divine Shield is usable under control, casters can use melee attacks, and spectating shows the followed player’s bar.

→