Game version 0.21/ Data updated 2026-10-30Independent fan database

Class dossier / Mana

Druid Guide

A shapeshifter with healing, stealth and multiple resource pools. Restoration heals, Feral fights in forms, and Balance casts from range.

Game v0.21Snapshot 2026-10-30Client configuration · live values may differ

The druid at a glance

A shapeshifter with healing, stealth and multiple resource pools. Restoration heals, Feral fights in forms, and Balance casts from range.

Druid of the Claw represents the druid in Arena of Champions. The class uses mana and offers Restoration and Feral and Balance specializations.

Prepare your first games

Begin with a practice match and identify three buttons: your main pressure or healing spell, a way to stop an opponent, and a defensive you can use when targeted. Put these on comfortable keybinds before adding more complicated sequences.

Arena of Champions has its own rules and numbers. Familiar Warcraft names are useful orientation, but do not assume a retail WoW build, diminishing-return category or damage rotation works identically here. Read the current talent text and test interactions in practice.

The recorded class includes melee, ranged and healing specializations. Build your plan around the active specialization and the role it fills in your lineup.

Choose around the specialization’s verified kit and the gap you encounter in practice.

Balance’s addition does not establish its strength. These notes do not rank newly released specializations.

  • Define whether you own healing, pressure or a setup in the selected team.
  • Check the client’s current form and control rules.
  • Keep a route back to cover and to your partner.

For a first utility loadout, consider Gladiator's Medallion and a recovery option. A crowd-control break only helps if you use it with a plan: avoid breaking the first harmless control while an opponent still has a more dangerous follow-up. Adapt the second slot to the problems you observe in your own matches.

In team brackets, agree on a target, an interrupt order and a retreat signal before the gates open. Keep healing line of sight in mind as you chase. Pressure that forces your own healer into the open can cost more than it gains, particularly around pillars and elevation changes.

Use the next match to answer one specific question: did you lose access to your target, run out of your resource, miss an important interrupt, or overlap defensives with a teammate? Change one habit or one talent row at a time so that the result is easier to interpret.

Editorial preparation notes, not a tested best-build claim. We have not completed the match sample or original in-game screenshots required for a final class guide. This dossier is currently noindex.

Class spells

Explicit values from v0.21; “Not extracted” does not mean zero or instant.

SpellAvailabilityCooldownRange
Lifebloom

Apply Lifebloom (7 sec).

restoration
specialization
Not extracted30 units
Swiftmend

Consume Hot.

restoration
specialization
15 s30 units
Nature's Cure

Dispel effects (up to 1).

restoration
specialization
8 s30 units
Innervate

Apply Innervate (10 sec).

restoration
specialization
180 s30 units
Tree of Life

Unshackle; Apply Tree of Life (25 sec).

restoration
talent
180 sNot extracted
Wild Growth

Apply Wild Growth (7 sec).

restoration
talent
8 sNot extracted
Nature's Swiftness

Apply Nature's Swiftness (60 sec).

restoration
talent
120 sNot extracted
Pounce

Apply Pounce (3 sec); Apply Pounce Bleed (18 sec); Combo Points.

feral
specialization
Not extracted3 units
Mangle

300 direct damage; Apply Mangle (12 sec); Combo Points.

feral
specialization
Not extracted3 units
Shred

420 direct damage; Combo Points.

feral
specialization
Not extracted3 units
Rip

Apply Rip (2 sec).

feral
specialization
Not extracted3 units
Ferocious Bite

170 direct damage; Unload Up To.

feral
specialization
Not extracted3 units
Maim

60 direct damage; Apply Maim (1 sec).

feral
specialization
20 s3 units
Tiger's Fury

Restore 60.0 Energy; Apply Tiger's Fury (6 sec).

feral
specialization
30 sNot extracted
Starfire

650 direct damage.

balance
specialization
Not extracted30 units
Insect Swarm

Apply Insect Swarm (12 sec).

balance
specialization
Not extracted30 units
Typhoon

300 direct damage; Knockback; Apply Typhoon (6 sec).

balance
specialization
20 sNot extracted
Starfall

Apply Starfall (10 sec).

balance
talent
90 sNot extracted
Force of Nature

Summon; Summon; Summon.

balance
talent
180 s30 units
Hush of Elune

Area.

balance
talent
60 s30 units
New Moon

250 direct damage.

balance
talent
Not extracted30 units
Ironbark

Apply Ironbark (12 sec).

balance
talent
60 s30 units
Sunfire

115 direct damage; Apply Sunfire (12 sec).

balance
talent
Not extracted30 units
Rejuvenation

Apply Rejuvenation (12 sec).

Shared
baseline
Not extracted30 units
Regrowth

450 healing; Apply Regrowth (18 sec).

Shared
baseline
Not extracted30 units
Healing Touch

1335 healing.

Shared
baseline
Not extracted30 units
Wrath

420 direct damage.

Shared
baseline
Not extracted30 units
Moonfire

115 direct damage; Apply Moonfire (12 sec).

Shared
baseline
Not extracted30 units
Entangling Roots

Apply Entangling Roots (8 sec).

Shared
baseline
Not extracted30 units
Cyclone

Apply Cyclone (6 sec).

Shared
baseline
Not extracted20 units
Barkskin

Apply Barkskin (12 sec).

Shared
baseline
60 sNot extracted
Faerie Fire

40 direct damage; Apply Faerie Fire (20 sec).

Shared
baseline
6 s30 units
Bash

Apply Bash (4 sec).

Shared
baseline
60 s3 units

Recent changes

0.21

Fresh Slate

Ratings reset to 1500 across all brackets. Matchmaking separates healers, Subtlety receives buffs, and several long controls become limited to one target. Mouse wheel binds, F1–F3 friendly targeting and full screen are added.

→
0.20

Moonkin

Balance becomes the third Druid specialization, adding Moonkin Form, Starfire, Insect Swarm and Typhoon. Moonfire duration increases. Blink and summoned unit positioning receive fixes.

→
0.16

Closer Quarters

Reduces long spell ranges and revises healer distribution. More buffs can be purged. Divine Shield is usable under control, casters can use melee attacks, and spectating shows the followed player’s bar.

→